/*
Open Rowing Monitor, https://github.com/laberning/openrowingmonitor
Wrapper for the Open Rowing Monitor rowing games
*/
import { customElement } from 'lit/decorators.js'
import { createRowingGames } from '../arcade/RowingGames.js'
import { icon_bolt, icon_exit, icon_heartbeat, icon_paddle, icon_route, icon_stopwatch } from '../lib/icons.js'
import { metricValue, metricUnit } from '../lib/helper.js'
import { buttonStyles } from '../lib/styles.js'
import { AppElement, css, html } from './AppElement.js'
import { AppState } from '../store/appState.js'
@customElement('game-component')
export class GameComponent extends AppElement {
rowingGames: any
static get styles () {
return [
buttonStyles,
css`
:host {
width: 100vw;
height: 100vh;
display: flex;
}
@media (orientation: landscape) {
:host {
flex-direction: row
}
#arcade {
width: 100vh;
height: 100vh;
}
#controls {
width: calc(100vw - 100vh);
height: 100vh;
}
}
@media (orientation: portrait) {
:host {
flex-direction: column
}
#arcade {
width: 100vw;
height: 100vw;
}
#controls {
width: 100vw;
height: calc(100vh - 100vw);
}
}
div > .icon {
height: 0.8em;
width: 1.5em;
}
#controls {
text-align: left;
position: relative;
overflow: hidden;
}
#widget {
position: absolute;
bottom: 0;
display: flex;
flex-direction: row;
flex-wrap: wrap;
padding: 0.5em;
margin: 1vw;
background: var(--theme-background-color);
border-radius: var(--theme-border-radius);
}
.metric-unit {
font-size: 80%
}
#widget div {
width: 6.5em;
white-space: nowrap;
}
#buttons {
padding: 0.5em 0.5em 0 0.5em;
flex-basis: 100%;
}
`
]
}
render () {
const metrics = this.appState.metrics
return html`
`
}
openDashboard () {
this.sendEvent('triggerAction', { command: 'openDashboard' })
}
firstUpdated () {
// todo: haven't decided at what resolution to render the game.
// might use the screen resolution for this, but then the game would look and behave differently
// depending on the resolution
// using a square screen has the advantage that it works well on portrait and landscape screens
// for now will set it to a fixed square resolution and let css take care of scaling it
const gameSize = 700
const arcade = this.renderRoot.querySelector('#arcade')
// this.rowingGames = createRowingGames(arcade, canvas.clientWidth, canvas.clientHeight)
// @ts-ignore
this.rowingGames = createRowingGames(arcade, gameSize, gameSize)
// This mitigates a problem with delayed app state updates in the kaboom game.
// If we use the change events from our Web Component to notify the game (i.e. by using the
// change notifiers available in this component), then the state changes will be processed by the
// game with a certain delay. This is pretty weird, since they are processed by this component at
// the correct time. Also when we look at timestamps in the games callback, then it seems that they
// are called completely in sync with the event and without delay.
// This problem only occurs, when the update events are created from a web request (i.e. by receiving
// new rowing metrics via web socket).
// By delivering the app state updates directly here from index.js, this problem does not occur.
this.sendEvent('setGameStateUpdater', (appState: AppState) => { this.gameAppState(appState) })
}
gameAppState (appState: AppState) {
if (this.rowingGames) this.rowingGames.appState(appState)
}
disconnectedCallback () {
if (this.rowingGames !== undefined) {
this.rowingGames.dispose()
}
}
}