aquamarine/src/backend/drm/Renderer.cpp

466 lines
17 KiB
C++

#include "Renderer.hpp"
#include <xf86drm.h>
#include <xf86drmMode.h>
#include <cstring>
#include <fcntl.h>
#include "Math.hpp"
#include "Shared.hpp"
using namespace Aquamarine;
using namespace Hyprutils::Memory;
using namespace Hyprutils::Math;
#define SP CSharedPointer
#define WP CWeakPointer
// static funcs
WP<CBackend> gBackend;
// ------------------- shader utils
GLuint compileShader(const GLuint& type, std::string src) {
auto shader = glCreateShader(type);
auto shaderSource = src.c_str();
glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
glCompileShader(shader);
GLint ok;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (ok == GL_FALSE)
return 0;
return shader;
}
GLuint createProgram(const std::string& vert, const std::string& frag) {
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
if (vertCompiled == 0)
return 0;
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
if (fragCompiled == 0)
return 0;
auto prog = glCreateProgram();
glAttachShader(prog, vertCompiled);
glAttachShader(prog, fragCompiled);
glLinkProgram(prog);
glDetachShader(prog, vertCompiled);
glDetachShader(prog, fragCompiled);
glDeleteShader(vertCompiled);
glDeleteShader(fragCompiled);
GLint ok;
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (ok == GL_FALSE)
return 0;
return prog;
}
inline const std::string VERT_SRC = R"#(
uniform mat3 proj;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_texcoord = texcoord;
})#";
inline const std::string FRAG_SRC = R"#(
precision highp float;
varying vec2 v_texcoord; // is in 0-1
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, v_texcoord);
})#";
// ------------------- gbm stuff
static int openRenderNode(int drmFd) {
auto renderName = drmGetRenderDeviceNameFromFd(drmFd);
if (!renderName) {
// This can happen on split render/display platforms, fallback to
// primary node
renderName = drmGetPrimaryDeviceNameFromFd(drmFd);
if (!renderName) {
gBackend->log(AQ_LOG_ERROR, "drmRenderer: drmGetPrimaryDeviceNameFromFd failed");
return -1;
}
gBackend->log(AQ_LOG_WARNING, std::format("DRM dev {} has no render node, falling back to primary", renderName));
drmVersion* render_version = drmGetVersion(drmFd);
if (render_version && render_version->name) {
if (strcmp(render_version->name, "evdi") == 0) {
free(renderName);
renderName = (char*)malloc(sizeof(char) * 15);
strcpy(renderName, "/dev/dri/card0");
}
drmFreeVersion(render_version);
}
}
int renderFD = open(renderName, O_RDWR | O_CLOEXEC);
if (renderFD < 0)
gBackend->log(AQ_LOG_ERROR, std::format("openRenderNode failed to open drm device {}", renderName));
free(renderName);
return renderFD;
}
// ------------------- egl stuff
inline void loadGLProc(void* pProc, const char* name) {
void* proc = (void*)eglGetProcAddress(name);
if (proc == NULL) {
gBackend->log(AQ_LOG_ERROR, std::format("eglGetProcAddress({}) failed", name));
abort();
}
*(void**)pProc = proc;
}
// -------------------
SP<CDRMRenderer> CDRMRenderer::attempt(int drmfd, SP<CBackend> backend_) {
SP<CDRMRenderer> renderer = SP<CDRMRenderer>(new CDRMRenderer());
renderer->drmFD = drmfd;
renderer->backend = backend_;
gBackend = backend_;
const std::string EGLEXTENSIONS = (const char*)eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (!EGLEXTENSIONS.contains("KHR_platform_gbm")) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no gbm support");
return nullptr;
}
// init gbm stuff
renderer->gbm.fd = openRenderNode(drmfd);
if (!renderer->gbm.fd) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no gbm fd");
return nullptr;
}
renderer->gbm.device = gbm_create_device(renderer->gbm.fd);
if (!renderer->gbm.device) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no gbm device");
return nullptr;
}
// init egl
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, eglBindAPI failed");
return nullptr;
}
loadGLProc(&renderer->egl.eglGetPlatformDisplayEXT, "eglGetPlatformDisplayEXT");
loadGLProc(&renderer->egl.eglCreateImageKHR, "eglCreateImageKHR");
loadGLProc(&renderer->egl.eglDestroyImageKHR, "eglDestroyImageKHR");
loadGLProc(&renderer->egl.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES");
loadGLProc(&renderer->egl.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
if (!renderer->egl.eglGetPlatformDisplayEXT) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no eglGetPlatformDisplayEXT");
return nullptr;
}
if (!renderer->egl.eglCreateImageKHR) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no eglCreateImageKHR");
return nullptr;
}
std::vector<EGLint> attrs = {EGL_NONE};
renderer->egl.display = renderer->egl.eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_KHR, renderer->gbm.device, attrs.data());
if (renderer->egl.display == EGL_NO_DISPLAY) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, eglGetPlatformDisplayEXT failed");
return nullptr;
}
EGLint major, minor;
if (eglInitialize(renderer->egl.display, &major, &minor) == EGL_FALSE) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, eglInitialize failed");
return nullptr;
}
attrs.clear();
const std::string EGLEXTENSIONS2 = (const char*)eglQueryString(renderer->egl.display, EGL_EXTENSIONS);
if (EGLEXTENSIONS2.contains("IMG_context_priority")) {
attrs.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
attrs.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
}
attrs.push_back(EGL_CONTEXT_MAJOR_VERSION);
attrs.push_back(2);
attrs.push_back(EGL_CONTEXT_MINOR_VERSION);
attrs.push_back(0);
attrs.push_back(EGL_CONTEXT_OPENGL_DEBUG);
attrs.push_back(EGL_FALSE);
attrs.push_back(EGL_NONE);
renderer->egl.context = eglCreateContext(renderer->egl.display, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data());
if (renderer->egl.context == EGL_NO_CONTEXT) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, eglCreateContext failed");
return nullptr;
}
if (EGLEXTENSIONS2.contains("IMG_context_priority")) {
EGLint priority = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
eglQueryContext(renderer->egl.display, renderer->egl.context, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &priority);
if (priority != EGL_CONTEXT_PRIORITY_HIGH_IMG)
backend_->log(AQ_LOG_DEBUG, "CDRMRenderer: didnt get a high priority context");
else
backend_->log(AQ_LOG_DEBUG, "CDRMRenderer: got a high priority context");
}
// init shaders
renderer->setEGL();
renderer->gl.shader.program = createProgram(VERT_SRC, FRAG_SRC);
if (renderer->gl.shader.program == 0) {
backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, shader failed");
return nullptr;
}
renderer->gl.shader.proj = glGetUniformLocation(renderer->gl.shader.program, "proj");
renderer->gl.shader.posAttrib = glGetAttribLocation(renderer->gl.shader.program, "pos");
renderer->gl.shader.texAttrib = glGetAttribLocation(renderer->gl.shader.program, "texcoord");
renderer->gl.shader.tex = glGetUniformLocation(renderer->gl.shader.program, "tex");
renderer->restoreEGL();
backend_->log(AQ_LOG_DEBUG, "CDRMRenderer: success");
return renderer;
}
void CDRMRenderer::setEGL() {
savedEGLState.display = eglGetCurrentDisplay();
savedEGLState.context = eglGetCurrentContext();
savedEGLState.draw = eglGetCurrentSurface(EGL_DRAW);
savedEGLState.read = eglGetCurrentSurface(EGL_READ);
if (!eglMakeCurrent(egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl.context))
backend->log(AQ_LOG_WARNING, "CDRMRenderer: setEGL eglMakeCurrent failed");
}
void CDRMRenderer::restoreEGL() {
EGLDisplay dpy = savedEGLState.display ? savedEGLState.display : egl.display;
// egl can't handle this
if (dpy == EGL_NO_DISPLAY)
return;
if (!eglMakeCurrent(dpy, savedEGLState.draw, savedEGLState.read, savedEGLState.context))
backend->log(AQ_LOG_WARNING, "CDRMRenderer: restoreEGL eglMakeCurrent failed");
}
EGLImageKHR CDRMRenderer::createEGLImage(const SDMABUFAttrs& attrs) {
std::vector<uint32_t> attribs;
attribs.push_back(EGL_WIDTH);
attribs.push_back(attrs.size.x);
attribs.push_back(EGL_HEIGHT);
attribs.push_back(attrs.size.y);
attribs.push_back(EGL_LINUX_DRM_FOURCC_EXT);
attribs.push_back(attrs.format);
struct {
EGLint fd;
EGLint offset;
EGLint pitch;
EGLint modlo;
EGLint modhi;
} attrNames[4] = {
{EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT},
{EGL_DMA_BUF_PLANE1_FD_EXT, EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT},
{EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT, EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT},
{EGL_DMA_BUF_PLANE3_FD_EXT, EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT}};
for (int i = 0; i < attrs.planes; i++) {
attribs.push_back(attrNames[i].fd);
attribs.push_back(attrs.fds[i]);
attribs.push_back(attrNames[i].offset);
attribs.push_back(attrs.offsets[i]);
attribs.push_back(attrNames[i].pitch);
attribs.push_back(attrs.strides[i]);
if (attrs.modifier != DRM_FORMAT_MOD_INVALID) { // FIXME: this will implode if we don't support mods. Does anyone not support them??
attribs.push_back(attrNames[i].modlo);
attribs.push_back(attrs.modifier & 0xFFFFFFFF);
attribs.push_back(attrNames[i].modhi);
attribs.push_back(attrs.modifier >> 32);
}
}
attribs.push_back(EGL_IMAGE_PRESERVED_KHR);
attribs.push_back(EGL_TRUE);
attribs.push_back(EGL_NONE);
EGLImageKHR image = egl.eglCreateImageKHR(egl.display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, (int*)attribs.data());
if (image == EGL_NO_IMAGE_KHR) {
backend->log(AQ_LOG_ERROR, std::format("EGL: EGLCreateImageKHR failed: {}", eglGetError()));
return EGL_NO_IMAGE_KHR;
}
return image;
}
#define GLCALL(__CALL__) \
{ \
__CALL__; \
auto err = glGetError(); \
if (err != GL_NO_ERROR) { \
backend->log(AQ_LOG_ERROR, \
std::format("[GLES] Error in call at {}@{}: 0x{:x}", __LINE__, \
([]() constexpr -> std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })(), err)); \
} \
}
CDRMRenderer::GLTex CDRMRenderer::glTex(Hyprutils::Memory::CSharedPointer<IBuffer> buffa) {
GLTex tex;
tex.image = createEGLImage(buffa->dmabuf());
if (tex.image == EGL_NO_IMAGE_KHR) {
backend->log(AQ_LOG_ERROR, std::format("EGL (glTex): createEGLImage failed: {}", eglGetError()));
return tex;
}
GLCALL(glGenTextures(1, &tex.texid));
GLCALL(glBindTexture(GL_TEXTURE_2D, tex.texid));
GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
egl.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, tex.image);
GLCALL(glBindTexture(GL_TEXTURE_2D, 0));
return tex;
}
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
bool CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to) {
setEGL();
if (from->dmabuf().size != to->dmabuf().size) {
backend->log(AQ_LOG_ERROR, "EGL (blit): buffer sizes mismatched");
return false;
}
// firstly, get a texture from the from buffer
auto fromTex = glTex(from);
TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (blit): fromTex id {}, image 0x{:x}", fromTex.texid, (uintptr_t)fromTex.image)));
// then, get a rbo from our to buffer
auto toDma = to->dmabuf();
auto rboImage = createEGLImage(toDma);
if (rboImage == EGL_NO_IMAGE_KHR) {
backend->log(AQ_LOG_ERROR, std::format("EGL (blit): createEGLImage failed: {}", eglGetError()));
return false;
}
TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (blit): rboImage 0x{:x}", (uintptr_t)rboImage)));
GLuint rboID = 0, fboID = 0;
// TODO: don't spam this?
GLCALL(glGenRenderbuffers(1, &rboID));
GLCALL(glBindRenderbuffer(GL_RENDERBUFFER, rboID));
egl.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, (GLeglImageOES)rboImage);
GLCALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
GLCALL(glGenFramebuffers(1, &fboID));
GLCALL(glBindFramebuffer(GL_FRAMEBUFFER, fboID));
GLCALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboID));
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
backend->log(AQ_LOG_ERROR, std::format("EGL (blit): glCheckFramebufferStatus failed: {}", glGetError()));
return false;
}
GLCALL(glBindRenderbuffer(GL_RENDERBUFFER, rboID));
GLCALL(glBindFramebuffer(GL_FRAMEBUFFER, fboID));
TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (blit): fbo {} rbo {}", fboID, rboID)));
glClearColor(0.77F, 0.F, 0.74F, 1.F);
glClear(GL_COLOR_BUFFER_BIT);
// done, let's render the texture to the rbo
CBox renderBox = {{}, toDma.size};
TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (blit): box size {}", renderBox.size())));
float mtx[9];
float identity[9];
float monitorProj[9];
matrixIdentity(identity);
projectBox(mtx, renderBox, HYPRUTILS_TRANSFORM_NORMAL, 0, identity);
matrixProjection(monitorProj, toDma.size.x, toDma.size.y, HYPRUTILS_TRANSFORM_NORMAL);
float glMtx[9];
matrixMultiply(glMtx, monitorProj, mtx);
GLCALL(glViewport(0, 0, toDma.size.x, toDma.size.y));
GLCALL(glActiveTexture(GL_TEXTURE0));
GLCALL(glBindTexture(GL_TEXTURE_2D, fromTex.texid));
GLCALL(glUseProgram(gl.shader.program));
GLCALL(glDisable(GL_BLEND));
GLCALL(glDisable(GL_SCISSOR_TEST));
matrixTranspose(glMtx, glMtx);
GLCALL(glUniformMatrix3fv(gl.shader.proj, 1, GL_FALSE, glMtx));
GLCALL(glUniform1i(gl.shader.tex, 0));
GLCALL(glVertexAttribPointer(gl.shader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts));
GLCALL(glVertexAttribPointer(gl.shader.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts));
GLCALL(glEnableVertexAttribArray(gl.shader.posAttrib));
GLCALL(glEnableVertexAttribArray(gl.shader.texAttrib));
GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
GLCALL(glDisableVertexAttribArray(gl.shader.posAttrib));
GLCALL(glDisableVertexAttribArray(gl.shader.texAttrib));
GLCALL(glBindTexture(GL_TEXTURE_2D, 0));
// rendered, cleanup
GLCALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
GLCALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
GLCALL(glDeleteTextures(1, &fromTex.texid));
GLCALL(glDeleteRenderbuffers(1, &rboID));
GLCALL(glDeleteFramebuffers(1, &fboID));
egl.eglDestroyImageKHR(egl.display, rboImage);
egl.eglDestroyImageKHR(egl.display, fromTex.image);
restoreEGL();
return true;
}