Pinephone A64 native resolution 1440x720 18:9 2:1 Display size: 5.32" × 2.66" = 14.16in² (13.52cm × 6.76cm = 91.36cm²) at 270.58 PPI, 0.0939mm dot pitch, 73215 PPI² https://developer.toradex.com/linux-bsp/how-to/boot/splash-screen-on-u-boot/ * Inkscape Load the svg to inkscape and export png * Converting from PNG to BMP U-Boot can read a specific image format. Use the following command to convert the PNG image to BPM. SVG="Devuan-logo.svg" PNG="Devuan-logo.png" BMP="Devuan-logo.bmp" inkscape --export-type="png" ${SVG} convert ${PNG} -type Palette -colors 224 -depth 8 -compress none -verbose BMP3:${PNG} SVG="Devuan-logo-swoosh.svg" PNG="Devuan-logo-swoosh.png" BMP="Devuan-logo-swoosh.bmp" inkscape --export-type="png" ${SVG} convert ${PNG} -type Palette -colors 224 -depth 8 -compress none -verbose BMP3:${BMP} # The u-boot makefile sets the location of the logo image in LOGO_BMP # It will look for logos/$(BOARD).bmp and logos/$(VENDOR).bmp so # we can write it their instead. # copy to the existing denx generic logo image location. # tools/bmp_logo --gen-info ./tools/logos/denx.bmp > include/bmp_logo.h # tools/bmp_logo --gen-bmp ./tools/logos/denx.bmp > include/bmp_logo_data.h cp ~/${BMP} ${UBOOT_HOME}/tools/logos/denx.bmp ----- * Using GIMP image dump https://developer.ridgerun.com/wiki/index.php/How_to_change_uboot_splash_image # Get image that you want to show in resolution smaller than your display resolution. # Open the image using GIMP graphic application. # Save the image using "save as" option. # In the select box "Select File Type (by Extension)" select the format "c source code" # Then you will get one windows with some options, in this window deselect all options (Use glibs types, use macros instead of struct, Use 1 byte run-length-encoding, Save alpha channel) # Then save this file (changing the file extension from .c to .h) to #* $DEVDIR/bootloader/uboot.*/src/board/davinci/common # Change the variable value CONFIG_SPLASH_LOGO_FILE with the name of file used above. The CONFIG_SPLASH_LOGO_FILE configuration setting can be found in the Splash Screen section in your board file in the directory #* $DEVDIR/bootloader/uboot.*/src/include/configs # Clean and compile the bootloader The form of the image-file must be similar to: /* GIMP RGB C-Source image dump (image.c) */ static const struct { unsigned int width; unsigned int height; unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ unsigned char pixel_data[200 * 100 * 3 + 1]; } gimp_image = { 200, 100, 3, "(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306" "(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306" "(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306" "(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306(\237\306" Remember that normally the bootloader modifications are made using patches.