#VRML V2.0 utf8 # 3D model generated by KiBot (using easyeda2kicad.py code) Shape { appearance Appearance { material DEF IC-BODY-EPOXY-04 Material { ambientIntensity 0.293 diffuseColor 0.148 0.145 0.145 specularColor 0.180 0.168 0.160 shininess 0.35 transparency 0 } } } Shape { appearance Appearance { material DEF MATERIAL_2 Material { ambientIntensity 0.2 diffuseColor 0.451 0.431 0.420 specularColor 0.031 0.031 0.031 shininess 0.5 transparency 0 } } } Shape { appearance Appearance { material DEF MATERIAL_3 Material { ambientIntensity 0.2 diffuseColor 1.000 1.000 1.000 specularColor 0.878 0.878 0.878 shininess 0.5 transparency 1 } } } Shape { appearance Appearance { material DEF PIN-01 Material { ambientIntensity 0.271 diffuseColor 0.824 0.820 0.781 specularColor 0.328 0.258 0.172 shininess 0.7 transparency 0 } } } Shape { geometry IndexedFaceSet { ccw TRUE solid FALSE coord DEF co Coordinate { point [ -0.0413 -0.0716 0.0394, -0.0408 -0.1106 0.0394, -0.0408 -0.1509 0.0394, -0.0367 -0.0453 0.0394, -0.0413 -0.0376 0.0394, -0.0281 -0.0453 0.0394, 0.2083 -0.0376 0.0394, 0.0172 -0.0997 0.0394, 0.0246 -0.0951 0.0394, 0.038 -0.1404 0.0394, 0.0303 -0.0638 0.0394, -0.0288 -0.0467 0.0394, 0.029 -0.0542 0.0394, 0.029 -0.0542 0.0394 ] } coordIndex [ 0,1,2,-1,3,4,5,-1,5,4,6,-1,7,8,9,-1,10,11,12,-1,12,11,5,-1, ] } appearance Appearance {material USE IC-BODY-EPOXY-04} } Shape { geometry IndexedFaceSet { ccw TRUE solid FALSE coord DEF co Coordinate { point [ 0.029 -0.0542 0.0394, -0.0281 -0.0453 0.0394, 0.0252 -0.0453 0.0394, 0.2083 -0.0376 0.0394, 0.0358 -0.0453 0.0394, 0.0303 -0.0638 0.0394, 0.0294 -0.0715 0.0394, -0.0288 -0.0467 0.0394, 0.0273 -0.0774 0.0394, 0.0235 -0.083 0.0394, 0.0235 -0.083 0.0394 ] } coordIndex [ 0,1,2,-1,2,1,3,-1,2,3,4,-1,5,6,7,-1,7,6,8,-1,7,8,9,-1, ] } appearance Appearance {material USE MATERIAL_2} } Shape { geometry IndexedFaceSet { ccw TRUE solid FALSE coord DEF co Coordinate { point [ 0.0235 -0.083 0.0394, -0.0656 0.4477 0.4134, -0.0288 -0.0467 0.0394, -0.0774 0.4527 0.4134, -0.0902 0.4543 0.4134, -0.1029 0.4527 0.4134, -0.1148 0.4477 0.4134, -0.1148 0.4477 0.4134 ] } coordIndex [ 0,1,2,-1,2,1,3,-1,2,3,4,-1,4,5,2,-1,2,5,6,-1, ] } appearance Appearance {material USE MATERIAL_3} } Shape { geometry IndexedFaceSet { ccw TRUE solid FALSE coord DEF co Coordinate { point [ -0.0288 -0.0467 0.0394, -0.1148 0.4477 0.4134, -0.125 0.4399 0.4134, -0.1328 0.4297 0.4134, -0.1377 0.4179 0.4134, -0.1394 0.4051 0.4134, -0.1377 0.3924 0.4134, -0.1328 0.3805 0.4134, -0.1328 0.3805 0.4134 ] } coordIndex [ 0,1,2,-1,3,4,5,-1,5,4,6,-1,2,7,0,-1,0,7,4,-1, ] } appearance Appearance {material USE PIN-01} }