diff --git a/docs/docs/development/hardware-integration/new-shield.mdx b/docs/docs/development/hardware-integration/new-shield.mdx
index 6ef60c3dd..59a049ccc 100644
--- a/docs/docs/development/hardware-integration/new-shield.mdx
+++ b/docs/docs/development/hardware-integration/new-shield.mdx
@@ -448,13 +448,39 @@ Also see the [matrix transform section](../../config/layout.md#matrix-transform)
### Physical Layout
Your keyboard will need to have a physical layout defined.
-Read through our [dedicated page on physical layouts](./physical-layouts.md) for information on how to define a physical layout.
-Once you have finished creating your physical layout, you should import the file in which it was created:
+Physical layouts organize the matrix transform, kscan and optionally the physical description of key positions in a single entity.
+
+
+
+
+If you are not planning to add support for [ZMK Studio](../../features/studio.md), you can add a `zmk,physical-layout`-compatible node for each physical layout your keyboard supports:
+
+```dts
+/ {
+ physical_layout0: physical_layout_0 { // First physical layout, use different naming for other layouts
+ compatible = "zmk,physical-layout";
+ display-name = "Default Layout";
+ kscan = <&kscan0>; // Label of the kscan node, optional if all layouts use the same
+ transform = <&default_transform>; // Label of the matrix transform for this layout
+ };
+};
+```
+
+These nodes should be placed in `my_keyboard.overlay` for unibody keyboards and the shared `my_keyboard.dtsi` for splits.
+
+
+
+
+If you are planning to add support for [ZMK Studio](../../features/studio.md), you should follow the [physical layouts documentation](physical-layouts.md) to create a new file `my_keyboard-layouts.dtsi` which includes the physical layout definitions.
+Once you have finished defining your physical layouts, import the `my_keyboard-layouts.dtsi` file at the top of your `my_keyboard.overlay` file (unibody) or `my_keyboard.dtsi` file (split).
```dts
#include "my_keyboard-layouts.dtsi"
```
+
+
+
### Chosen Node
Set the `chosen` node to a defined "default" physical layout. This should also be placed in the same file as the physical layout, i.e. `my_keyboard.overlay` for unibodies and `my_keyboard.dtsi` for split keyboards.
diff --git a/docs/docs/development/hardware-integration/physical-layouts.md b/docs/docs/development/hardware-integration/physical-layouts.md
index eb71fe5bc..281b1c97c 100644
--- a/docs/docs/development/hardware-integration/physical-layouts.md
+++ b/docs/docs/development/hardware-integration/physical-layouts.md
@@ -30,8 +30,8 @@ Every physical layout needs a matrix transform, and optionally can also have a k
```dts title=".dts | .dtsi | .overlay"
&physical_layout0 {
- kscan = <&kscan0>;
- transform = <&matrix_transform0>;
+ kscan = <&kscan0>; // Label of the kscan node this layout uses
+ transform = <&default_transform>; // Label of the matrix transform this layout uses
};
```
diff --git a/docs/docs/development/module-creation.md b/docs/docs/development/module-creation.md
index 29cc6c443..17eb157db 100644
--- a/docs/docs/development/module-creation.md
+++ b/docs/docs/development/module-creation.md
@@ -65,7 +65,7 @@ name:
Next, you need to define the options to build your module. These also go into `zephyr/module.yml`, as children of the `build` property. Commonly used options are:
-- The `depends` child property is used to specify a list of modules which the module depends on. The dependencies are referred to by their [module name](#module-name).
+- The `depends` child property is used to specify a list of modules which the module depends on. The dependencies are referred to by their [module name](#name).
- The `cmake` child property is used to identify a folder containing a `CMakeLists.txt` file that lists the CMake commands used to build source files.
- The `kconfig` child property is used to identify the `Kconfig` file that defines configuration settings used by the module.
- `settings` is a child property containing additional child properties, two of which are particularly relevant: