zmk/app/include/zmk/behavior.h

80 lines
2.5 KiB
C

/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <zephyr/device.h>
#define ZMK_BEHAVIOR_OPAQUE 0
#define ZMK_BEHAVIOR_TRANSPARENT 1
typedef uint16_t zmk_behavior_local_id_t;
struct zmk_behavior_binding {
#if IS_ENABLED(CONFIG_ZMK_BEHAVIOR_LOCAL_IDS_IN_BINDINGS)
zmk_behavior_local_id_t local_id;
#endif // IS_ENABLED(CONFIG_ZMK_BEHAVIOR_LOCAL_IDS_IN_BINDINGS)
const char *behavior_dev;
uint32_t param1;
uint32_t param2;
};
struct zmk_behavior_binding_event {
int layer;
uint32_t position;
int64_t timestamp;
#if IS_ENABLED(CONFIG_ZMK_SPLIT)
uint8_t source;
#endif
};
/**
* @brief Get a const struct device* for a behavior from its @p name field.
*
* @param name Behavior name to search for.
*
* @retval Pointer to the device structure for the behavior with the given name.
* @retval NULL if the behavior is not found or its initialization function failed.
*
* @note This is equivalent to device_get_binding(), except it only searches
* behavior devices, so it is faster and there is no chance of it returning an
* unrelated node which shares the same name as a behavior.
*/
const struct device *zmk_behavior_get_binding(const char *name);
/**
* @brief Invoke a behavior given its binding and invoking event details.
*
* @param src_binding Behavior binding to invoke.
* @param event The binding event struct containing details of the event that invoked it.
* @param pressed Whether the binding is pressed or released.
*
* @retval 0 If successful.
* @retval Negative errno code if failure.
*/
int zmk_behavior_invoke_binding(const struct zmk_behavior_binding *src_binding,
struct zmk_behavior_binding_event event, bool pressed);
/**
* @brief Get a local ID for a behavior from its @p name field.
*
* @param name Behavior name to search for.
*
* @retval The local ID value that can be used to reference the behavior later, across reboots.
* @retval UINT16_MAX if the behavior is not found or its initialization function failed.
*/
zmk_behavior_local_id_t zmk_behavior_get_local_id(const char *name);
/**
* @brief Get a behavior name for a behavior from its @p local_id .
*
* @param local_id Behavior local ID used to search for the behavior
*
* @retval The name of the behavior that is associated with that local ID.
* @retval NULL if the behavior is not found or its initialization function failed.
*/
const char *zmk_behavior_find_behavior_name_from_local_id(zmk_behavior_local_id_t local_id);