refactor(keymap): Reduce flash usage for studio builds (#2771)

When building for ZMK Studio, we can use the constant stock keymap
for init of the in-memory keymap, to avoid duplicate flash usage
for the keymap from the devicetree.
This commit is contained in:
Pete Johanson 2025-01-15 14:51:26 -07:00 committed by GitHub
parent c367d8f636
commit e4f1454e0b
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 17 additions and 7 deletions

View File

@ -10,7 +10,10 @@
#define ZMK_LAYER_CHILD_LEN_PLUS_ONE(node) 1 +
#define ZMK_KEYMAP_LAYERS_LEN \
(DT_FOREACH_CHILD(DT_INST(0, zmk_keymap), ZMK_LAYER_CHILD_LEN_PLUS_ONE) 0)
(COND_CODE_1( \
IS_ENABLED(CONFIG_ZMK_STUDIO), \
(DT_FOREACH_CHILD(DT_INST(0, zmk_keymap), ZMK_LAYER_CHILD_LEN_PLUS_ONE)), \
(DT_FOREACH_CHILD_STATUS_OKAY(DT_INST(0, zmk_keymap), ZMK_LAYER_CHILD_LEN_PLUS_ONE))) 0)
/**
* @brief A layer ID is a stable identifier to refer to a layer, regardless of ordering.

View File

@ -72,17 +72,21 @@ static uint8_t keymap_layer_orders[ZMK_KEYMAP_LAYERS_LEN];
#endif // IS_ENABLED(CONFIG_ZMK_KEYMAP_LAYER_REORDERING)
#define KEYMAP_VAR(_name, _opts) \
#define KEYMAP_VAR(_name, _opts, no_init) \
static _opts struct zmk_behavior_binding _name[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = { \
COND_CODE_1(IS_ENABLED(CONFIG_ZMK_STUDIO), \
(DT_INST_FOREACH_CHILD_SEP(0, TRANSFORMED_LAYER, (, ))), \
(DT_INST_FOREACH_CHILD_STATUS_OKAY_SEP(0, TRANSFORMED_LAYER, (, ))))};
COND_CODE_0( \
no_init, \
(COND_CODE_1(IS_ENABLED(CONFIG_ZMK_STUDIO), \
(DT_INST_FOREACH_CHILD_SEP(0, TRANSFORMED_LAYER, (, ))), \
(DT_INST_FOREACH_CHILD_STATUS_OKAY_SEP(0, TRANSFORMED_LAYER, (, ))))), \
(0))};
KEYMAP_VAR(zmk_keymap, COND_CODE_1(IS_ENABLED(CONFIG_ZMK_KEYMAP_SETTINGS_STORAGE), (), (const)))
KEYMAP_VAR(zmk_keymap, COND_CODE_1(IS_ENABLED(CONFIG_ZMK_KEYMAP_SETTINGS_STORAGE), (), (const)),
IS_ENABLED(CONFIG_ZMK_STUDIO))
#if IS_ENABLED(CONFIG_ZMK_KEYMAP_SETTINGS_STORAGE)
KEYMAP_VAR(zmk_stock_keymap, const)
KEYMAP_VAR(zmk_stock_keymap, const, 0)
static char zmk_keymap_layer_names[ZMK_KEYMAP_LAYERS_LEN][CONFIG_ZMK_KEYMAP_LAYER_NAME_MAX_LEN] = {
DT_INST_FOREACH_CHILD_SEP(0, LAYER_NAME, (, ))};
@ -955,6 +959,9 @@ int keymap_init(void) {
#if IS_ENABLED(CONFIG_ZMK_KEYMAP_LAYER_REORDERING)
load_stock_keymap_layer_ordering();
#endif
#if IS_ENABLED(CONFIG_ZMK_STUDIO)
reload_from_stock_keymap();
#endif
return 0;
}