Implements SOCD (Simultaneous Opposing Cardinal Directions) functionality
that provides competitive gaming advantages through "last key wins" behavior
for opposing directional keys.
Features:
- Universal syntax: &st <key> <opposing_key> works with any key pair
- Dynamic state management supports up to 16 key pairs simultaneously
- Memory efficient: only stores state for active pairs
- Gaming optimized: perfect for FPS strafing, platformer movement, MOBA control
- Zero performance impact when behavior is not used
Usage example:
&st A D // A key with D as opposing key
&st W S // W key with S as opposing key
The behavior solves the problem where pressing opposing keys (like A+D)
causes character to stop moving by automatically releasing the previous
key when its opposing key is pressed, enabling instant direction changes
without dead zones
* feat(mouse): Add mouse move and scroll support
* Use Zephyr input subsystem for all pointers.
* Input processors for modifying events, e.g. scaling, swapping
codes, temporary (mouse) layers, etc.
* Mouse move/scroll behaviors.
* Infrastructure in place for physical pointer input devices.
* feat: Add input split support.
* docs: Add initial pointer docs.
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Co-authored-by: Cem Aksoylar <caksoylar@users.noreply.github.com>
Co-authored-by: Alexander Krikun <krikun98@gmail.com>
Co-authored-by: Robert U <urob@users.noreply.github.com>
Co-authored-by: Shawn Meier <ftc@users.noreply.github.com>
Co-authored-by: Chris Andreae <chris@andreae.gen.nz>
Co-authored-by: Anant Thazhemadam <47104651+thazhemadam@users.noreply.github.com>
Co-authored-by: Erik Tollerud <erik.tollerud@gmail.com>
Co-authored-by: Nicolas Munnich <98408764+Nick-Munnich@users.noreply.github.com>
Initial work on a soft on/off support for ZMK. Triggering soft off
puts the device into deep sleep with only a specific GPIO pin
configured to wake the device, avoiding waking from other key
presses in the matrix like the normal deep sleep.
Co-authored-by: Cem Aksoylar <caksoylar@users.noreply.github.com>
* Add HID report/descriptor for a new report with mouse buttons,
and x/y/wheel deltas.
* New mouse key press behavior for press/release of mouse keys.
* Add constants for HID main item values (e.g. data/array/absolute)
* Define and use constants for our HID report IDs.
Added a new setting to remember the user's preferred endpoint. When both USB and
BLE are connected, the preferred endpoint will be used.
Added a new behavior to control this setting. It supports commands:
&end END_USB - Prefer USB output
&end END_BLE - Prefer BLE output
&end END_TOG - Toggle between USB and BLE
* Add `bt` behavior that can be used to perform certain actions,
such as next/prev identity, reset identity, etc.
NOTE: Multiple identities is only supported for non-split shields,
due to missing Zephyr identity functionality for dual
central/peripheral devices.
* Proper bond reset tied to action, that honors peripheral bonds,
so folks can reset and pair to other hosts, without breaking
bonds between splt halves.
* Add initial event manager implementation,
roughly mimicking Nordic's API.
* Add `position_state_changed` and
`keycode_state_changed` events.
* Hook up HID and keymap to new events
instead of using behaviour global event
crazy.