#include #include / { layout_numpad_20_key: layout_numpad_20_key { compatible = "zmk,physical-layout"; display-name = "20 Key Numpad"; keys // w h x y rot rx ry = <&key_physical_attrs 100 100 0 0 0 0 0> , <&key_physical_attrs 100 100 100 0 0 0 0> , <&key_physical_attrs 100 100 200 0 0 0 0> , <&key_physical_attrs 100 100 300 0 0 0 0> , <&key_physical_attrs 100 100 0 100 0 0 0> , <&key_physical_attrs 100 100 100 100 0 0 0> , <&key_physical_attrs 100 100 200 100 0 0 0> , <&key_physical_attrs 100 100 300 100 0 0 0> , <&key_physical_attrs 100 100 0 200 0 0 0> , <&key_physical_attrs 100 100 100 200 0 0 0> , <&key_physical_attrs 100 100 200 200 0 0 0> , <&key_physical_attrs 100 100 300 200 0 0 0> , <&key_physical_attrs 100 100 0 300 0 0 0> , <&key_physical_attrs 100 100 100 300 0 0 0> , <&key_physical_attrs 100 100 200 300 0 0 0> , <&key_physical_attrs 100 100 300 300 0 0 0> , <&key_physical_attrs 100 100 0 400 0 0 0> , <&key_physical_attrs 100 100 100 400 0 0 0> , <&key_physical_attrs 100 100 200 400 0 0 0> , <&key_physical_attrs 100 100 300 400 0 0 0> ; }; }; &layouts_common_numpad_position_map { layout_numpad_20_key { physical-layout = <&layout_numpad_20_key>; positions = <20 21 22 23> , < 0 1 2 3> , < 4 5 6 7> , < 8 9 10 11> , <12 13 14 15> , <16 17 18 19> ; }; };