mirror of https://github.com/zmkfirmware/zmk.git
Implements SOCD (Simultaneous Opposing Cardinal Directions) functionality that provides competitive gaming advantages through "last key wins" behavior for opposing directional keys. Features: - Universal syntax: &st <key> <opposing_key> works with any key pair - Dynamic state management supports up to 16 key pairs simultaneously - Memory efficient: only stores state for active pairs - Gaming optimized: perfect for FPS strafing, platformer movement, MOBA control - Zero performance impact when behavior is not used Usage example: &st A D // A key with D as opposing key &st W S // W key with S as opposing key The behavior solves the problem where pressing opposing keys (like A+D) causes character to stop moving by automatically releasing the previous key when its opposing key is pressed, enabling instant direction changes without dead zones |
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| .. | ||
| boards | ||
| dts | ||
| include | ||
| keymap-module | ||
| module | ||
| scripts | ||
| snippets | ||
| src | ||
| tests | ||
| .gitignore | ||
| .prettierrc.js | ||
| CMakeLists.txt | ||
| Kconfig | ||
| Kconfig.behaviors | ||
| Kconfig.defaults | ||
| VERSION | ||
| core-coverage.yml | ||
| package-lock.json | ||
| package.json | ||
| prj.conf | ||
| run-ble-test.sh | ||
| run-test.sh | ||
| west.yml | ||